The #1Millioncubes challenge. How I managed to animate a freakload of cubes on windows using Unity

For the game I am currently developing, Gamecraft, we are using Svelto.ECS for the game logic, Unity ECS for the physic and GPUInstancer compute shader pipeline for the rendering. I have never had the time to benchmark the UECS rendering pipeline against the GPUInstancer one, mainly because I decided directly … Continue reading The #1Millioncubes challenge. How I managed to animate a freakload of cubes on windows using UnityRead More →