The #1Millioncubes challenge. How I managed to animate a freakload of cubes on windows using Unity

20/03/2023 update I wrote a new demo that doesn’t need to use GPUInstancer. Code is now available on github. Note that I also updated the code to use GraphicBuffers instead than ComputeBuffers. For the game I am currently developing, Gamecraft, we are using Svelto.ECS for the game logic, Unity ECS … Continue reading The #1Millioncubes challenge. How I managed to animate a freakload of cubes on windows using UnityRead More →