If you need a fast and reliable (read very good to avoid collisions) hashing algorithm (not cryptographic), look no further, Murmur 3 is here to the rescue. Take it from here, it’s compatible with Unity3D. Directly translated from the c++ version. More info on Wikipedia and on this definitive answer on stack overflowRead More →

note: Svelto.ECS is now production ready, so you can start to use it after finishing reading the articles. At this point, I can imagine someone wondering if I still recommend to use an IoC container. IoC containers are handy and are quite powerful with Unity Engine, but they are dangerous.Read More →