20/03/2023 update I wrote a new demo that doesn’t need to use GPUInstancer. Code is now available on github. Note that I also updated the code to use GraphicBuffers instead than ComputeBuffers. For the game I am currently developing, Gamecraft, we are using Svelto.ECS for the game logic, Unity ECSRead More →

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updatedRead More →