For the game I am currently developing, Gamecraft, we are using Svelto.ECS for the game logic, Unity ECS for the physic and GPUInstancer compute shader pipeline for the rendering. I have never had the time to benchmark the UECS rendering pipeline against the GPUInstancer one, mainly because I decided directlyRead More →

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updatedRead More →