Learning Svelto.ECS by Example: The Unity Survival Example

Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will be using as starting point for my next articles where I will talk more about the theory and good practices. Just to give a little […]

Learning Svelto.ECS by example – The Vanilla Example

It’s not simple to learn a new framework and even less shift code paradigm. This is why Svelto.ECS has been written with simplicity in mind. Even so, I realised that I ought to write more tutorials to clarify some simple concepts that are not straightforward to grasp at first. That’s why I thought to explain, step […]

How Svelto.ECS + Svelto.Task help writing Data Oriented, Cache Friendly, Multi-Threaded code

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless. Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help making our game faster. Hence I […]