Introduction: The Svelto.ECS methods designed to implement ECS based GUIs are simple and powerful, following the fundamental principles around the whole Svelto implementation. Their design doesn’t involve use of callbacks, as it relies on the power of Svelto.Tasks (but you can achieve similar results with other patterns like async/await) andRead More →

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless.   Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can helpRead More →