Svelto ECS 2.7 is out, let’s see what’s new: Exclusive Groups, new SwapEntityGroup and RemoveEntity and new Sequencer.
note: while most of the reasonings are still valid, the code listed in this article is obsolete and the example has now radically different code. Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will […]
It’s not simple to learn a new framework and even less shift code paradigm. This is why Svelto.ECS has been written with simplicity in mind. Even so, I realised that I ought to write more tutorials to clarify some simple concepts that are not straightforward to grasp at first. That’s why I thought to explain, step […]
note: Svelto.ECS is now production ready, so you can start to use it after finishing reading the articles. At this point, I can imagine someone wondering if I still recommend to use an IoC container. IoC containers are handy and are quite powerful with Unity 3D, but they are dangerous. If used without Inversion of […]