Introducing Svelto ECS 2.5

Svelto ECS so far… Svelto.ECS wasn’t born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development(*). Compared to Unity.ECS the main goals and reasons for Svelto.ECS to exist are different enough to justify its on going development (plus Svelto is platform agnostic so it has […]

Learning Svelto.ECS by Example: The Unity Survival Example

note: while most of the reasonings are still valid, the code listed in this article is obsolete and the example has now radically different code. Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will […]

Learning Svelto.ECS by example – The Vanilla Example

It’s not simple to learn a new framework and even less shift code paradigm. This is why Svelto.ECS has been written with simplicity in mind. Even so, I realised that I ought to write more tutorials to clarify some simple concepts that are not straightforward to grasp at first. That’s why I thought to explain, step […]

Svelto.ECS 2.0 is production ready

This an introductory post to Svelto.ECS 2.0. Other two posts will follow, one explaining the examples line by line and another explaining all the Svelto.ECS concepts in a simpler fashion than before. Therefore this article is written for who already knows Svelto.ECS. Svelto.ECS 2.0 is (at the time of writing this) available in alpha stage […]

The truth behind Inversion of Control – Part V – Entity Component System design to achieve true Inversion of Flow Control

note: Svelto.ECS is now production ready, so you can start to use it after finishing reading the articles. At this point, I can imagine someone wondering if I still recommend to use an IoC container. IoC containers are handy and are quite powerful with Unity 3D, but they are dangerous. If used without Inversion of […]

The truth behind Inversion of Control – Part III – Entity Component System Design

In the previous article I explained what the Inversion of Control principle is, then I introduced the concept of Inversion of Flow control. In this article I will illustrate how to apply it properly, even without using an IoC container. In order to do so, I will talk about Entity Component System design. While apparently it has nothing to […]