Learning Svelto Tasks by example: The million points on multiple CPU cores example [now with Unity Jobs System comparison]

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of data to the GPU without stalling […]

Svelto.ECS+Tasks to write Data Oriented, Cache Friendly, Multi-Threaded code AKA #ECS4Performance

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless.   Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help making our game faster. Therefore […]