Svelto ECS 3.4 internals: How to run ECS systems on the GPU
Does your ECS framework run systems on GPU? Svelto surely does :ORead More →
Introduction Svelto.ECS is a platform-agnostic C# Entity-Component-System framework. You can catch its flexibility in action through the Svelto mini-examples, with applications written for Unity, .Net, SDL and Stride Engine. When using Svelto.ECS with Unity, the user has the option to take advantage of the entire DOTS suite or specific parts,Read More →
Previously, in Svelto.ECS, it was possible to query entity components directly as a managed array, which would have resulted in the fastest way to iterate over the components in c#. Since Svelto.ECS 3.0 and because now the framework supports natively native memory as well, I decided to remove this possibilityRead More →
The Unity Package Manager is a good effort from Unity to distribute project dependencies similarly to what NPM does. UPM is still in its infancy and some problems are to be addressed, among them the conflicts arising from common .net dll is the problem that annoys me the most. Currently,Read More →
Being busy on multiple fronts, I recently went AWOL from this blog, but Svelto is keeping up well with the new technologies (read Unity DOTS) and we are actively developing it for our new game Gamecraft. I am also spending my little spare time to develop Svelto 3.0, which willRead More →
2022 Update I leave this article up for historical purposes, but almost everything written here is not recommended anymore. The publisher/consumer tool especially was designed to let separate EnginesRoots communicate with each other in a thread-safe way. Any other use of it is confirmed to be an abuse, including theRead More →
Note: this article is now outdated. The new version is found at: https://www.sebaslab.com/the-new-svelto-ecs-survival-mini-example/ Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will be using as starting point for myRead More →
Svelto ECS so far… Svelto.ECS wasn’t born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development(*). Compared to Unity.ECS the main goals and reasons for Svelto.ECS to exist are different enough to justify its on going development (plus Svelto isRead More →
[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →
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