2022 Update I leave this article up for historical purposes, but almost everything written here is not recommended anymore. The publisher/consumer tool especially was designed to let separate EnginesRoots communicate with each other in a thread-safe way. Any other use of it is confirmed to be an abuse, including theRead More →

Note: this article is now outdated. The new version is found at: https://www.sebaslab.com/the-new-svelto-ecs-survival-mini-example/ Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will be using as starting point for myRead More →

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →