Introduction Svelto.ECS is a platform-agnostic C# Entity-Component-System framework. You can catch its flexibility in action through the Svelto mini-examples, with applications written for Unity, .Net, SDL and Stride Engine. When using Svelto.ECS with Unity, the user has the option to take advantage of the entire DOTS suite or specific parts,Read More →

There are several reasons why programmers have a hard time wrapping their heads around ECS concepts. Having learned to code with an OOP-centric language is one of them as ECS reasonings are often at the antipodes of the OOP ones.Being Object-Oriented Programming so popular means that it is not simpleRead More →

Previously, in Svelto.ECS, it was possible to query entity components directly as a managed array, which would have resulted in the fastest way to iterate over the components in c#. Since Svelto.ECS 3.0 and because now the framework supports natively native memory as well, I decided to remove this possibilityRead More →

2022 Update I leave this article up for historical purposes, but almost everything written here is not recommended anymore. The publisher/consumer tool especially was designed to let separate EnginesRoots communicate with each other in a thread-safe way. Any other use of it is confirmed to be an abuse, including theRead More →

Note: this article is now outdated. The new version is found at: https://www.sebaslab.com/the-new-svelto-ecs-survival-mini-example/ Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will be using as starting point for myRead More →