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Seba's Lab
Seba's Lab

The home of Svelto Entity Component System C# framework and advanced gamedev articles

unity jobs system

Porting a boid simulation from UnityECS/Jobs to Svelto.ECS/Tasks

2018-12-29
By: Sebastiano Mandalà
In: Svelto, Svelto.ECS, Svelto.Tasks, Unity3D
With: 2 Comments

can Svelto.ECS be used with UnityECS? Is the Unity Job system really better than Svelto.Tasks? Let’s see it.Read More →

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Learning Svelto Tasks by example: The million points on multiple CPU cores example [now with Unity Jobs System comparison]

2018-01-21
By: Sebastiano Mandalà
In: Svelto, Svelto.Tasks, Unity3D
With: 4 Comments

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →

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