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Seba's Lab
Seba's Lab

The home of Svelto Entity Component System C# framework and advanced gamedev articles

May 2012

How to run your Flex/AS3 iOS App without buying a developer license

2012-05-28
By: Sebastiano Mandalà
In: Other
With: 1 Comment

So, I wanted to experiment with actionscript, flex and iPhone, but I do not have a mac and I am not really keen to pay 99$ just to make some plain experiments; besides I have not intention to make a living out of it, so I do not think itRead More →

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Run Serial and Parallel Asynchronous Tasks in Unity3D and C#

2012-05-22
By: Sebastiano Mandalà
In: Other, Unity3D
With: 10 Comments

Please note, this article refers to an old version of the TaskRunner which is not supported anymore. The latest version is here. Every now and then it is necessary to run a series of tasks in a given order, for example to guarantee that some data has been downloaded before to continueRead More →

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My First Game

2012-05-12
By: Sebastiano Mandalà
In: Other
With: 2 Comments

knowing how short my memory is, I saved all my professional life memories in a folder on my HD. Some of those memories are meaningful only to me, but why not sharing my first, completed game (yeahh it was 1997…I think) ? The version I am linking is actually theRead More →

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Perlin Noise – Notes

2012-05-06
By: Sebastiano Mandalà
In: Other
With: 0 Comments

Some time ago I collected some notes about Perlin Noise all over the web (sorry I don’t remember the original articles). These notes were finalized to implement a GPU coherent noise based smoke effect. I reckon these notes could be useful for somebody else as well.Read More →

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Enhanced Face Cluster Global Illumination Introduction

2012-05-03
By: Sebastiano Mandalà
In: Other
With: 0 Comments

This short, not mathematical, introduction written in 2005, explains why I worked on a Global Illumination System and what it is. This article is not part of the objectives of this blog, but I anyway liked the idea to add it.Read More →

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