How Svelto.ECS + Svelto.Task help writing Data Oriented, Cache Friendly, Multi-Threaded code

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless. Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help making our game faster. Hence I […]

Svelto ECS is now production ready

Six months passed since my last article about Inversion of Control and Entity Component System and meanwhile I had enough time to test and refine my theories, which have been proven to work well in a production environment. As result Svelto.ECS framework is now ready to use in a professional environment. Let’s start from the […]