Introduction: The Svelto.ECS methods designed to implement ECS based GUIs are simple and powerful, following the fundamental principles around the whole Svelto implementation. Their design doesn’t involve use of callbacks, as it relies on the power of Svelto.Tasks (but you can achieve similar results with other patterns like async/await) andRead More →

Svelto ECS so far… Svelto.ECS wasn’t born just from the needs of a large team, but also as result of years of reasoning behind software engineering applied to game development(*). Compared to Unity.ECS the main goals and reasons for Svelto.ECS to exist are different enough to justify its on going development (plus Svelto isRead More →

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →