If you need a fast and reliable (read very good to avoid collisions) hashing algorithm (not cryptographic), look no further, Murmur 3 is here to the rescue. Take it from here, it’s compatible with Unity3D. Directly translated from the c++ version. More info on Wikipedia and on this definitive answer on stack overflowRead More →

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updatedRead More →

Events and Commands are two communication tools that I use really often. I have planned more exhaustive articles on the topic, but now I want to write a short post about one rule I apply when I use them. Sometimes it occurs to me the question: should the listener class knowRead More →