With the approaching third major release, Svelto.ECS internals have been overhauled to support Burst and native memory (among other features that I will discuss in different articles). The idea to support native memory in a c# framework is counter intuitive, but Burst is such an incredible piece of technology thatRead More →

I had two interesting problems to solve during the development of Svelto.ECS, which in short are: Set an implemented property of a struct, but only when the struct implements a specific interface, from a generic method and without casting the struct to the interface Assign an object to a fieldRead More →

Note: this article is now outdated. The new version is found at: https://www.sebaslab.com/the-new-svelto-ecs-survival-mini-example/ Introduction Lately I have been discussing Svelto.ECS extensively with several, more or less experienced, programmers. I gathered a lot of feedback and took a lot of notes that I will be using as starting point for myRead More →

[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →