[11/03/2018] : added Unity Jobs System version and updated timings. Please check at the end of the article. With my previous article on Svelto.Tasks and multi-threaded cache friendly code, I failed to show visually the power of Svelto.Tasks because I didn’t know how to upload a huge amount of dataRead More →

This an introductory post to Svelto.ECS 2.0. Other two posts will follow, one explaining the examples line by line and another explaining all the Svelto.ECS concepts in a simpler fashion than before. Therefore this article is written for who already knows Svelto.ECS. Svelto.ECS 2.0 is (at the time of writingRead More →

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless. Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help makingRead More →

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updatedRead More →

This post can be considered partially outdated as my mind changed quite a bit since when I originally wrote it. First of all, I would never suggest to write a game launcher in Unity now. Use instead .net or the latest version of mono with xamarin. Mono library embedded with Unity 4 is tooRead More →

Unity 3D is a well designed tool, I can say that. It is clearly less painful to use than UDK, no matter what its limitations are. However, as I keep on saying, the c# framework is still full of bad design choices, probably unfortunate inheritances from unity script (why don’tRead More →

Unity is a good game development tool and honestly, I like most of its features. However, the programming framework is awkward to use on big projects where code maintainability is of fundamental importance. As you may have guessed, the following considerations in this article do not apply to simple projectsRead More →