Inversion of Control with Unity3D – part 2

In my previous article, I briefly introduced the problems related to inject dependencies using the Unity 3D Framework. I did not give an in depth explanation because only those who understood the problem by themselves, can really understand why a solution is needed. Contrarily you may think that all this theory is irrelevant as long as “things get done”…well […]

Run Serial and Parallel Asynchronous Tasks in Unity3D and C#

Please note, this article refers to an old version of the TaskRunner which is not supported anymore. The latest version is here. Every now and then it is necessary to run a series of tasks in a given order, for example to guarantee that some data has been downloaded before to continue the execution of the application. […]