In this article, I will explain the previously introduced Inversion of Flow control, then I will illustrate how to apply it in OOP and how this can be best achieved using the Entity Component System design. While ECS design apparently seems to have nothing to do with Inversion Of Control,Read More →

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updatedRead More →