Unity is a good game development tool and honestly, I like most of its features. However, the programming framework is awkward to use on big projects where code maintainability is of fundamental importance. As you may have guessed, the following considerations in this article do not apply to simple projectsRead More →

Please note, this article refers to an old version of the TaskRunner which is not supported anymore. The latest version is here. Every now and then it is necessary to run a series of tasks in a given order, for example to guarantee that some data has been downloaded before to continueRead More →