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Seba's Lab
Seba's Lab

The home of Svelto Entity Component System C# framework and advanced gamedev articles

Unity3D (Page 3)

Run Serial and Parallel Asynchronous Tasks in Unity3D and C#

2012-05-22
By: Sebastiano Mandalà
In: Other, Unity3D
With: 10 Comments

Please note, this article refers to an old version of the TaskRunner which is not supported anymore. The latest version is here. Every now and then it is necessary to run a series of tasks in a given order, for example to guarantee that some data has been downloaded before to continueRead More →

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