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Seba's Lab
Seba's Lab

The home of Svelto Entity Component System C# framework and advanced gamedev articles

compute shaders

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Svelto ECS 3.4 internals: How to run ECS systems on the GPU

2023-03-31
By: Sebastiano Mandalà
In: Svelto, Svelto.ECS
With: 2 Comments

Does your ECS framework run systems on GPU? Svelto surely does :ORead More →

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The #1Millioncubes challenge. How I managed to animate a freakload of cubes on windows using Unity

2020-04-12
By: Sebastiano Mandalà
In: Other, Unity3D
With: 23 Comments

20/03/2023 update I wrote a new demo that doesn’t need to use GPUInstancer. Code is now available on github. Note that I also updated the code to use GraphicBuffers instead than ComputeBuffers. For the game I am currently developing, Gamecraft, we are using Svelto.ECS for the game logic, Unity ECSRead More →

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