Svelto Inversion of Control Container

It’s finally time to share publicly the latest version of my Inversion of Control container, which I will keep updated from now on. This new version is the current IoC container that Freejam is using for the Unity3D game Robocraft (http://www.robocraftgame.com). After all this time, I had the occasion to analyse in depth the benefits […]

IoC Container for Unity3D – part 1

Note: I published the new Svelto.IoC container http://www.sebaslab.com/svelto-inversion-of-control-container/ Unity is quite a good game development tool, but, although I like most of its features, the code framework is awkward to use on big projects where code maintainability is of fundamental importance. The considerations in this article do not really apply to simple projects or projects developed by one or […]