The truth behind Inversion of Control – Part IV – Dependency Inversion Principle

The Dependency Inversion Principle is part of the SOLID principles. If you want a formal definition of DIP, please read the articles written by Martin[1] and Schuchert[2]. We explained that, in order to invert the control of the flow, our specialized code must never call directly methods of more abstracted classes. The methods of the classes of […]

The truth behind Inversion of Control – Part II – Inversion of Control

IoC is another concept that turns out to be very simple only once it has been fully processed or rather saying “metabolised”. Metabolised as going over being fully understood, becoming part of one’s own forma mentis. However, make no mistakes, Inversion Of Control is not the same of Inversion Of Control Container (which is not […]

Svelto Inversion of Control Container

It’s finally time to share publicly the latest version of my Inversion of Control container, which I will keep updated from now on. This new version is the current IoC container that Freejam is using for the Unity3D game Robocraft (http://www.robocraftgame.com). After all this time, I had the occasion to analyse in depth the benefits […]

IoC Container for Unity3D – part 1

Note: I published the new Svelto.IoC container http://www.sebaslab.com/svelto-inversion-of-control-container/ Unity is quite a good game development tool, but, although I like most of its features, the code framework is awkward to use on big projects where code maintainability is of fundamental importance. The considerations in this article do not really apply to simple projects or projects developed by one or […]