How Svelto.ECS + Svelto.Task help writing Data Oriented, Cache Friendly, Multi-Threaded code

Note: this article assumes that the reader knows how to use Svelto.ECS and Svelto.Tasks although the findings are interesting regardless. Introduction New exciting features are coming to Svelto.ECS and Svelto.Tasks libraries. As I am currently focused on optimizing Robocraft for Xbox One, I added several functionalities that can help making our game faster. Hence I […]

Svelto ECS is now production ready

Six months passed since my last article about Inversion of Control and Entity Component System and meanwhile I had enough time to test and refine my theories, which have been proven to work well in a production environment. As result Svelto.ECS framework is now ready to use in a professional environment. Let’s start from the […]

The truth behind Inversion of Control – Part V – Entity Component System design to achieve true Inversion of Flow Control

note: Svelto.ECS is now production ready, so you can start to use it after finishing reading the articles. At this point, I can imagine someone wondering if I still recommend to use an IoC container. IoC containers are handy and are quite powerful with Unity 3D, but they are dangerous. If used without Inversion of […]

The truth behind Inversion of Control – Part III – Entity Component System Design

In the previous article I explained what the Inversion of Control principle is, then I introduced the concept of Inversion of Flow control. In this article I will illustrate how to apply it properly, even without using an IoC container. In order to do so, I will talk about Entity Component System design. While apparently it has nothing to […]

The truth behind Inversion of Control – Part I – Dependency Injection

Note: this article series assumes you have already read my previous articles on IoC containers. There is an evil truth behind the concept of Inversion of Control container. An unspoken code tragedy taking place everyday while passing unnoticed. Firm in my intentions to stop this shame, I decided to stand up and start writing this series of articles […]

Svelto Inversion of Control Container

If it’s the first time you visit my blog, please don’t forget to read my main articles on the subject before to continue this post: http://www.sebaslab.com/ioc-container-for-unity3d-part-1/ http://www.sebaslab.com/ioc-container-for-unity3d-part-2/ It’s finally time to share the latest version of my Inversion of Control container, which I named Svelto IoC, which I will keep updated from now on. This new […]