Note: this is an on-going article and is updated with the new features introduced over the time.  In this article I will introduce a better way to run coroutines using the Svelto.Tasks TaskRunner. I will also show how to run coroutine between threads, easily and safely. You can finally exploitRead More →

note: Svelto.ECS is now production ready, so you can start to use it after finishing reading the articles. At this point, I can imagine someone wondering if I still recommend to use an IoC container. IoC containers are handy and are quite powerful with Unity Engine, but they are dangerous.Read More →

In the previous article I explained what the Inversion of Control principle is, then I introduced the concept of Inversion of Flow control. In this article I will illustrate how to apply it properly, even without using an IoC container. In order to do so, I will talk about EntityRead More →